Video Game Genres
With excessive amounts of time played, I’m choosing to base
my task around MMO’s (Massively multiplayer online), a genre which entails social
gaming, surrounded by people from over the world who are playing the same game
with similar intents to yours, level your personalized character up, hope the
dice rolls high for you and achieve the attribution of epic loot.
The games I want to be deconstructing it’s genre further will
be;
Guild Wars
2
Developed by ArenaNet and published by NCsoft by August the 28th, 2012.
Guild wars 2 is an MMORPG set in a fantasy world of Tyria which entails fighting against fantasy based monsters sparing no haste to kill your character.
http://th07.deviantart.net/fs71/PRE/i/2013/211/c/2/the_shatterer_by_aleenaelyn-d6fx55p.jpg
World of Warcraft
Developed and released by Blizzard Entertainment, the first being released soonest at November 23rd 2004.
World of Warcraft, one of the older MMORPG's is set within the warcraft universe known also as Azeroth which is packed with many enemies as well as allies, other races and a wide expanse of area to explore.

http://www.focusfilm.co.uk/wp-content/uploads/2013/10/24806_world_of_warcraft.jpg
Firefall
Developed and published by Red 5 Studios released 29th of June 2014.
Based on the year 2178, an asteroid is pulled in by the moons gravitational pull, swinging it into the earth plummeting humanity into a 9 year dark age until the discovery of a powerful resource in the asteroid known as crystite, which was manufactured and used to create the golden age to humanity.

http://www.mognation.com/wp-content/uploads/2013/01/firefall-the-game04.jpg
Basic media of the games;
Guild Wars 2-
Developed and released by Blizzard Entertainment, the first being released soonest at November 23rd 2004.
World of Warcraft, one of the older MMORPG's is set within the warcraft universe known also as Azeroth which is packed with many enemies as well as allies, other races and a wide expanse of area to explore.
http://www.focusfilm.co.uk/wp-content/uploads/2013/10/24806_world_of_warcraft.jpg
Firefall
Developed and published by Red 5 Studios released 29th of June 2014.
Based on the year 2178, an asteroid is pulled in by the moons gravitational pull, swinging it into the earth plummeting humanity into a 9 year dark age until the discovery of a powerful resource in the asteroid known as crystite, which was manufactured and used to create the golden age to humanity.
http://www.mognation.com/wp-content/uploads/2013/01/firefall-the-game04.jpg
Basic media of the games;
Guild Wars 2-
My own personal in-game character

One of the end bosses of the game, showing what enemies will be entailed within the game.
quick gameplay, showing the GUI and design style etc
A video which pans around the world of tyria
World of Warcraft (Mists of Pandaria)-
.jpg)
in-game image, showing the GUI and enemies within the game.
http://huntsmanslodge.huntsmanslodge.netdna-cdn.com/wp-content/uploads/2012/10/savage_rare_elite_tiger_mop.jpg
an in-game mob which can also be tamed.
cinematic trailer to boast storyline and hype towards the game.
Firefall-
http://www.mmogames.com/wp-content/uploads/2012/08/sci-fi-shooter-mmo-games-firefall-night-screenshot.jpg
a screenshot of the GUI, map, some gameplay essences within it.
A video showing off a concept in the game known as "thumping" in search for resources.
Structure and gameplay-
What you'll usually expect from any MMO is social events, customer characterization, teams , factions, guilds etc.
Events, Bosses
These games spare no expense in this, all 3 games have events which will force you into interaction with other players, whether it be a World Boss in Guild wars 2 and WoW, or an "ARES Mission" in firefall, you'll end up being with other people across the world and have to talk to them in order to conquer this difficult event.
(gw2)
(WoW)
(firefall)
http://i.ytimg.com/vi/VOtJkRX-XQQ/maxresdefault.jpg
http://hammerfistclan.com/forum/photopost/data/640/raid_sha_of_anger.jpg
http://www.manachanter.com/pics/GW2/TheShatterer02.jpg
In all of these screenshots, you can see the character being surrounded by other players, all combining to defeat this large and difficult boss or event, with it being so intensely difficult you, the only way to finish it is to gather either people you know or request the help of strangers.
Rolling the dice for loot
Other codes you'd find in this game include the hopeful dice roll which can potentially guarantee you an item which you'll treasure, there are higher tiers of loot in these games, higher being more desirable but also rarely found.
In both guild wars 2 and WoW, you defeat an enemy and there is a percent chance you'll get a rare item, but this can be increased with "Magic Find" which will increase your percent chance of finding a rarer item as well as more difficult and higher events will drop rarer and more desired loot, whereas Firefall does have a dice roll for better loot, but it cannot be changed or varied with anything.


http://www.mmo-champion.com/threads/1019683-Megathread-Firefall/page63
http://www.kujaswowgoldguide.com/2011/02/go-treasure-hunting-and-get-rich.html
http://buttonmashing.com/wp-content/uploads/gw048.jpg
With the above screenshots, it's possible to attain the idea that MMO's commonly use Chests to show the high and more increased level loot over low mob dropped loots.
Dungeons/Raids
With all, if not many MMO's you'll encounter Dungeons, difficult instances and areas which you'll commonly enter with a party or raid, in order to get through the dungeon you must finish the quest given to you and follow its objectives.
for example within Guild wars 2, there's many dungeons which have higher difficulty based on your level and will always need a group to assist you within, rendering the difficulty lower and rewarding you with loot, currency and tokens to further strengthen your character.
http://images.mmosite.com/my/upload/30/99/10f6cf7f81a5d1d0716b1956bd43df65/theme/ec274214704050d31790b699fdcee71f690.jpg
This is the same with WoW, finding a party to go in and finish these objectives with, though one of the notable differences is that if you're going in with a party that's randomized, you can use a LFG (looking for game) system which will pair you with other people within the game, you'll also be assigned a character role i.e Tank, Healer
Character Customization
In all MMO's, there is an essence of character customization, with the only variant being how much of your character is changeable, whether you can just edit your armour over a preset character all the way to choosing the Race, story, personality, details, voice and name.
With Guild wars 2 you can choose a lot of details in your character as it gives you the opportunity to choose your story and what has happened to you before you've even begun playing your character, you have a choice of race and gender, then going into finer detail, giving you sliders in order to make your character very specific to your choosing and variances in details like eye colour, facial hair etc.
http://casualdoes.files.wordpress.com/2012/04/gw054.jpg
WoW does give you personalised choices in terms of class, race and general traits etc, with general options towards hair colour, face style, facial hair like with guild wars 2.
http://img2.wikia.nocookie.net/__cb20100401212131/wowwiki/images/e/ed/Character_creation.jpg
Firefall is similar in terms to World of Warcraft as it gives you options to create your own unique character, though not given the widest range of options, there is possibility to change your character to your will.
http://www.blogcdn.com/massively.joystiq.com/media/2013/06/firefall4.jpg
Although there is difference between them with Guild wars 2 having a little more personalization towards a character than both Firefall and World of Warcraft, there are still many similarities to layout, showing an overview of the character constantly, a ongoing choice between what to edit, nothing finalized until you create your character in the end, you have the ability to go back and tinker with your character after you've made little changes.
People often find the character customization an important feat within an MMO, as they can portray themselves into the character, or the person they'd want to be.
Wide explorable environments-
In MMO's It's common to be in a very large expanse of land, it can be in incredibly vast areas that differentiate far more than other areas within an MMO Game, commonly in MMO's you'll find these different areas be referred to as "Maps" as you can go into different instances and online servers of these maps to explore freely, whether or not you want to go and "grind" mobs (the act of killing mobs repeatedly for a purpose) or you want to go follow objectives, i.e, a story, mission, view.
In all three games I have as example, there are incredibly different areas in the world, as in guild wars 2 you can find yourself running through lush green forests in one instance and not 5 minutes later you could be entering a labyrinth of science aimed at testing your wit.
focusing more on Guild Wars 2 you can see that you go through portals to take you from map to map, rather than the whole map being pre-loaded for you to traverse between.
(Personal Screenshots)
These portals will send you through the maps, triggering a loading screen which goes through the process of finding you a suitable server based on amount of people, language, area; as well as loading in the terrain, enemies and scenery in sync with other people.
With Guild Wars 2, there are many, many different aspects of maps, there are areas full of forests, places which are tainted by "brand", areas with treacherous landscape which will have you killed in an instant.
The difference with Guild wars 2 is that there are places in the game that are natural challenges known as jumping puzzles, which test your keyboard co-ordination, sometimes taking hours to complete they're a good way of showing off areas in the map.
With World of Warcraft, traversing between maps can be done by using a Zeppelin which will transport you to maps, it's the easiest way to access maps you haven't previously been to and will take you to most general areas within the game.
though the majority of places in the game are either wildlife or contain civilization, there are many differences in terms of architecture, wildlife and NPC's
http://img1.wikia.nocookie.net/__cb20061106042631/wowwiki/images/2/22/Zeppelin.jpg
http://img3.wikia.nocookie.net/__cb20101209002942/wowwiki/images/3/3f/World-of-warcraft-cataclysm-boat-zeppelin-route-map.jpg
Though World of Warcraft has varying ways of getting you around a single map, having "mounts" which will increase your movement speed and some giving you different areas of accessibility that would be impossible to get to otherwise.
http://www.blogcdn.com/wow.joystiq.com/media/2010/04/protoprotoproto.jpg
Firefall is different in aspects of map transportation as well, unlike Guild wars 2 and World of Warcraft, your character has mobility in itself, covered in high tech gear that can make you move faster and fly higher, so there's easy access to high points in the map.
there are also large Dropships which pass by and land in major towns or human filled encampments.
http://s12.photobucket.com/user/demonwarb/media/KittyKatAug-13-2013NewEden1p3_zps3309989b.png.html
Though it's easy to say there are different forms of transport throughout these huge expanses of map, it's difficult to get there just using your characters movement, looking towards larger carriers to get you to and from many places in order to save the time running around.
MMO's will often have some form way to get you around the large expanses of maps, whether it be Dropships, Zeppelins or Waypoints, there's something that'll give you the option to quickly go to a certain map or area on a map.
Having large expanses of map within an MMO is useful to have, it keeps the player exploring, it keeps them to look towards other areas they've not previously seen.
Characteristics-
Commonly produced on their own engines, but guild wars used the Havoc engine to create it too.
They are highly known for producing their product online and shipping it out using serial keys but it's not uncommon for them to be physically produced and then to have a one-time CD key for you to activate, giving you opportunity to create your details in the game.
With MMO's, dominantly more World of Warcraft, there are cons to make people hype games, with Blizzcon showing new expansions for World of Warcraft and the same with Guild wars 2 or Firefall, they attended conventions to hype customers to their game.
Narrative Structure
With MMO's, it isn't common you'll find heavy story based characteristics though it has been known in MMORPG's that there are plenty of stories and back-stories on just about everything in the world, be it character, area or animal.
With both Guild wars 2 and World of Warcraft, there is heavy lore about the races and about well renown people within areas such as Leaders and people of Legend, an example being Caithe, a female from the race of "Sylvari" who is a "firstborn".
http://wiki.guildwars2.com/wiki/Caithe
You can find in the wiki stories of her coming into the world and what she does throughout the game -spoilers-
Depending on the MMO you'll play the story you come to finish can vary on your decisions, as with World of warcraft it's what race you choose that depicts how you finish the game and how your story will pan out, but with Guild wars, you have a different start in the game and the ending of the game comes to a similar end.
Representation of Characters
The MMO's I've gone through today have different ways of showing nothing against stereotypes and profiling which is shown through the characters you both play and AI that you encounter, as in MMO's your choice in character is all down to you, Guild wars you have a choice of Asurans, a small elf-like race, Sylvari, a race of people born from the trees, Charr, a race merged by war and deceit that stand like large hulking beasts with fur, Norn's who are like that of humans but a lot taller and wider than that of a human around 8 feet tall and finally the Humans, simply like that of us but with more magical prowess.
These games show such difference in race and show that all races including the lesser known ones have significance, well representing every race equally without bias to one or another.





